Strife quest for the sigil

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3ĭouble up the screen to 3x its normal size. 2ĭouble up the screen to 2x its normal size. Set Rogue playtesting mode (godmode, noclip toggled by backspace) Display Options -1ĭon't scale up the screen. Start a game immediately, warping to level x. Values are rounded up to 10 and down to 400. Set the game skill, 1-5 (1: easiest, 5: hardest). If the directory does not exist then it will automatically be created. Specify a path from which to load and save games. Items respawn at random locations -respawn nographĭisable graphical introduction sequence -nomonstersĭisable voice dialog and show dialog as text instead, even if voices.wad can be found. Use the OS's virtual memory subsystem to map WAD files directly into memory. Specify the heap size, in MiB (default 16). Load additional configuration from the specified file, instead of the default.

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Read all MIDI files from loaded WAD files, dump an example substitution music config file to the specified filename and quit. Load main configuration from the specified file, instead of the default. Save configuration data and savegames in c:\strife.cd, allowing play from CD. It was created through more than two years of reverse engineering effort with the blessings of the original programmers of the game (see the section History below). Historically compatible strife engine SynopsisĬhocolate Strife is an accurate and complete recreation of Rogue Entertainment's 'Strife: Quest for the Sigil'.